![]() This area being the main way for defenders to enter the site will warrant a smoke or two being thrown heaven as attackers. The second callout in this area is directly above hell and is usually titled heaven or rafters. It’s almost necessary as attackers to send a teammate fully into hell to make sure this type of situation doesn’t happen. For attackers, this is their worst nightmare. Peeking out of hell at the right time can award a player many caught off guard kills and help with a retake. Defenders can position themselves passively in either corner of hell and wait for the attackers to push. The inconspicuous lower area is called (appropriately) hell. To the right of gen at the back of site are two different callouts for players to know. Defenders normally like to hold an angle on the left or right back side. In front of generator is the place where most people usually plant and is labeled default. The big tall grey looking pillar on the left side of site is called generator. From this point players can already see much of the site and be able to callout if an enemy is on site. Ascent A-Site Callouts & StratsĪfter pushing past A main and making sure no players are sitting in wine (the small space with wine bottles on the right side of A main) players are met with a fairly small but long choke point before getting into the site. Now that agents have been chosen it's time to find out how to push sites and what to callout to your teammates. Variations of this comp include swapping out the Killjoy for a Fade or Chamber, or substituting an Omen for an Astra. As of now the current meta of agents on Ascent goes: Omen, Killjoy, Fade, KAY/O, and Jett. Moving forward into current meta and taking a look at VCT 2022 - Champions Istanbul, Ascent still reigns supreme when picking maps, being played a total of 17 times from teams. Because of this, the Italian locale had the highest pick in the tournament being played 94 times. The first meta which was shown off during the First Strike North America - NSG Tournament - Open Qualifier called for Omen, Sova, Jett, Cypher, and Reyna, who was also new at the same time as Ascent was. Originally players would have a team comp resembling most other meta picks for maps. Speaking of mid, let’s take a look and see which agents are best used on Ascent. ![]() Being passive while holding mid on defense might seem like a good idea, however given the openness of this part of the map, if attackers do not see any defenders towards mid, they might decide to walk into catwalk or choose just to push mid entirely. When attacking or defending teams are going to want to make sure that whoever is choosing to watch mid is comfortable with showing some sort of presence. The map provided above shows that it’s very clear why the middle of the map can provide a ton of positional advantages for either side. ![]() Future strategies could involve smoking tunnels to reduce enemy visibility and will be a heaven for VALORANT characters such as Brimstone, Omen or Viper.Ascent is one of two maps in all of Valorant that comes equipped with two breakable doors, one on both sites, that can be activated with a switch. Read More - Which Game Modes & Maps Are In VALORANT?Īscent looks to be a map perfect for attacking, as there are perfect paths from Mid to A and Mid to B, and to go the long way round. Similar to the look of Haven, which has three bomb sites, this intricate and complex positioning will come with plenty of strategic opportunities for players.Ī first look at Ascent reveals it to be hard to defend, because of so many movement options.There is also scaffolding models and textures in the files." The street lamps have the same style that the street lamps in Venice have, but I don't know if that's just a style across Italy. I think it is in Venice because some of the textures reference a canal. "I have been doing some data mining and I have found some information on the new map code named "Ascent." I've learned that it takes place in Italy, as there is a lot of Italian writing on the textures.
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